Level 1
Score 0
Arrows 20
Tap to Restart
{splitApples.map(a = ( g key={a.id} transform={`translate(${a.x}, ${a.y}) rotate(${a.rot 180 Math.PI})`} AppleShape side={a.side} g ))} g stroke=#171717 strokeWidth=3 fill=none circle cx={targetStickman.x} cy={targetStickman.y - 50} r=10 g fill=#171717 stroke=none circle cx={targetStickman.x - 3} cy={targetStickman.y - 52} r=1.5 circle cx={targetStickman.x + 3} cy={targetStickman.y - 52} r=1.5 g path d={expression === 'pain' `M${targetStickman.x-3} ${targetStickman.y-43} Q${targetStickman.x} ${targetStickman.y-48} ${targetStickman.x+3} ${targetStickman.y-43}` `M${targetStickman.x-3} ${targetStickman.y-45} L${targetStickman.x+3} ${targetStickman.y-45}`} stroke=#171717 strokeWidth=1.5 line x1={targetStickman.x} y1={targetStickman.y - 40} x2={targetStickman.x} y2={targetStickman.y - 10} line x1={targetStickman.x} y1={targetStickman.y - 10} x2={targetStickman.x - 10} y2={targetStickman.y} line x1={targetStickman.x} y1={targetStickman.y - 10} x2={targetStickman.x + 10} y2={targetStickman.y} line x1={targetStickman.x} y1={targetStickman.y - 35} x2={targetStickman.x - 15} y2={targetStickman.y - 20} line x1={targetStickman.x} y1={targetStickman.y - 35} x2={targetStickman.x + 15} y2={targetStickman.y - 20} {stuckArrows.filter(a = a.type === 'body').map(a = ( g key={a.id} transform={`translate(${a.relX}, ${a.relY}) rotate(${a.angle 180 Math.PI})`} line x1=-15 y1=0 x2=10 y2=0 stroke=#404040 strokeWidth=2 path d=M6,-3 L12,0 L6,3 Z fill=#404040 g ))} g {splitApples.length === 0 && ( g transform={`translate(${targetStickman.x}, ${targetStickman.y - 75})`} circle r={APPLE_RADIUS} fill=#ef4444 circle cx=-4 cy=-4 r=4 fill=rgba(255,255,255,0.3) path d=M-2,-10 Q0,-16 4,-12 stroke=#4d7c0f strokeWidth=2 fill=none path d=M2,-14 Q6,-18 8,-14 Q6,-10 2,-14 fill=#65a30d g )} g transform={`translate(${PLAYER_POS.x}, ${PLAYER_POS.y - 35})`} g stroke=#171717 strokeWidth=3 fill=nonecircle cx=-15 cy=-15 r=10 line x1=-15 y1=-5 x2=-15 y2=25 line x1=-15 y1=25 x2=-25 y2=35 line x1=-15 y1=25 x2=-5 y2=35 line x1=-15 y1=0 x2=0 y2=0 g g transform={`rotate(${bowRot})`}path d={`M-5,-25 Q${-5 + pull},0 -5,25`} stroke=#78350f strokeWidth=3 fill=none line x1=-5 y1=-25 x2={`-${5 + pull}`} y2=0 stroke=#cbd5e1 strokeWidth=1 line x1=-5 y1=25 x2={`-${5 + pull}`} y2=0 stroke=#cbd5e1 strokeWidth=1 {isAiming && g transform={`translate(-${5 + pull}, 0)`}line x1=0 y1=0 x2=30 y2=0 stroke=#404040 strokeWidth=2 path d=M25,-3 L32,0 L25,3 Z fill=#404040 g}g g {[...stuckArrows.filter(a = a.type === 'ground'), ...arrows].map(a = ( g key={a.id} transform={`translate(${a.x}, ${a.y}) rotate(${a.angle 180 Math.PI})`}line x1=-15 y1=0 x2=10 y2=0 stroke=#404040 strokeWidth=2 path d=M6,-3 L12,0 L6,3 Z fill=#404040 g ))} svg {gameState === 'gameover' && ( div className=absolute inset-0 bg-black80 flex items-center justify-center backdrop-blur-md z-50 p-4 div className=bg-neutral-900 p-6 smp-8 rounded-[2rem] text-center border border-white10 shadow-2xl max-w-sm w-full h2 className={`text-3xl smtext-4xl font-black mb-2 uppercase ${stickmanHealth = 0 'text-red-500' 'text-sky-400'}`} {stickmanHealth = 0 Target Down Out of Arrows} h2 p className=text-neutral-400 mb-6Final Score {score}p button onClick={restart} className=w-full bg-white text-black py-4 rounded-xl font-black hoverbg-emerald-400 transition-all shadow-lg activescale-95PLAY AGAINbutton div div )} div { Visual Instruction for First Level } {level === 1 && !isAiming && arrowsLeft === 20 && ( div className=absolute bottom-12 text-white50 animate-pulse text-sm font-bold uppercase tracking-widest pointer-events-none Drag Back to Aim & Shoot div )} div ); }; export default App = StickmanArcher;